creative media & digital culture
@ washington state university, vancouver

The Nouspace Student Research Gallery

Student Art Work
Exhibit 34
05.21
The COVID-19 Issue / Part Three

Issue 34 presents the creative work of DTC students during the Spring of 2021, the final period of the global pandemic.


The Nouspace Student Research Gallery is a showcase for exemplary work of CMDC students. Each issue highlights projects that demonstrate digital innovation at the levels of development (code and software expertise), design and social engagement. DTC students work individually and collaboratively to try to solve problems, engage and inform communities and/or create cultural artifacts that speak to the changing intersections between art, technology, and the humanities. This gallery chronicles the growth and direction of the CMDC Program as well as the development of the field of digital media. Remembering where we came from helps us to know what the potentials may be as we invent the future.

- The Faculty of The CMDC

Exhibit 34 / The COVID-19 Issue Part Three / 12.20

The COVID-19 Issue / Part Three

Issue 34 presents the creative work of DTC students during the Spring of 2021, the final period of the global pandemic before the arrival of vaccines. In this period, students and faculty continued to innovate, learn, teach, make and collaborate online.

This issue is dedicated to the class of Spring 2021, thirty nine students who demonstrated the best of this program in their collaboartive work on the Electronic Literature Organization's The Next. We send this class into the post-pandemic world with great confidence in their skills as designers, coders, improvisors, team workers, problem solvers, and visual storytellers.

Will Luers
Scholarly Assistant Professor

2021 Seniors (see below)

The Next

DTC 497 - Senior Seminar, Dr. Dene Grigar

project launch

Hypertext novels. Twine stories. Kinetic poetry. Interactive Fiction. Generative literature. Historical recordings of electronic literature performances, interviews, and readings. Artists’ and scholars’ papers and essays. These are just some of archives found among the over 30 collections of 2500 works of born-digital literary art and other forms of media at the Electronic Literature Organization’s The NEXT. Envisioned as a combination museum, library, and preservation site, The NEXT maintains and makes its archives accessible for the next generationand responds to the growing need for open-access, travel-free cultural and research experiences for today’s public and scholars.

Kathleen Zoller - PROJECT MANAGER,
Katya Farinsky - COPY EDITOR,
Betsy Hanrahan - WEB TEAM LEAD,
David Sabrowski DEVELOPER,
Grace Rouleau - DEVELOPER,
Jinhao Shen - DEVELOPER,
Viet Anh Ngyuen - DEVELOPER,
Sarah West - UI DESIGNER/DEVELOPER,
Elizabeth Samuel - DEVELOPER,
Katie Sherman - DEVELOPER,
Halli Sakrisson - DEVELOPER,
Ruth Woodcock - DEVELOPER,
Brooke Nugent - PROMOTIONS TEAM LEAD,
Barysh Agaliyev - PROMOTIONS,
Trevor Chilton - PROMOTIONS,
Anais Torres - PROMOTIONS,
Nicole Turnbull - PROMOTIONS,
Mallory Hobson - DESIGN TEAM LEAD,
Matthew Francisco - DESIGNER,
Joshua Jackson - DESIGNER,
Gabriel Lomeli - DESIGNER,
Joseph Schacher - DESIGNER,
Drew Swanson - DESIGNER,
Keegan Walden - VISUALIZATIONS TEAM LEAD,
Cody Claussen - 2D & 3D ARTIST,
Dillon Gohl - 2D & 3D ARTIST,
Tanner Gohl - 2D & 3D ARTIST,
Christine Kimsey - 2D & 3D ARTIST,
Andrew Templin - 2D & 3D ARTIST,
Brandan Touhey - 2D & 3D ARTIST,
Makenzie Wilson - 2D & 3D ARTIST,
Preston Reed - VIDEO TEAM LEAD,
Megan Bina - VIDEO EDITOR,
Joel Clapp - VIDEO EDITOR,
Eli Holyt - VIDEO EDITOR,
Sarah Love - VIDEO EDITOR,
Erik Messinger - VIDEO EDITOR,
Lexi Sabatini - VIDEO EDITOR,
Maria Schaljo - VIDEO EDITOR,

Keegan Walden

Retro SPAM cans

DTC 497 - Senior Seminar, Dr. Dene Grigar

These were created for The Richard Holeton Collection, which is part of The Electronic Literature Organization’s The NEXT. The NEXT is a combination museum, library, and preservation space containing 30 collections and over 3000 works of born digital literature. These SPAM cans were part of Holeton’s inspiration as he created his piece “Figurski at Findhorn on Acid.”

I modeled these cans in Maya, textured in Photoshop and Substance Painter, and applied those maps and rendered with Blender. For the mesh itself, I used a modern can for reference. Then, I created the labels using high quality photographs of the authentic cans provided to me by the organization. I stitched together the labels using Photoshop and applied them in Substance Painter.

Student Art Work

Sydney Brower

What's the Weather Like Over There

DTC 355 - Multimedia Authoring, Prof. Will Luers

project launch

A visual representation of weather data, using JavaScript and the Openweather api.

Student Art Work

Liv Torczon

April Garden: Central Texas

DTC 355 - Multimedia Authoring, Prof. Will Luers

project launch

A scroll animation giving tips for gardening.

Student Art Work

Ceenan Calzadilla

Aperture, Shutter Speed & ISO Explained

DTC 355 - Multimedia Authoring, Prof. Will Luers

project launch

For this project I chose to use vanilla JavaScript to help reinforce what I learned during the course. I chose to combine some photography and JavaScript in order to create an interactive infographic. I plan to revisit this project over summer to edit and fine tune the images, update UI, maybe add more JavaScript, as well as replace the images with subject that are not just from my backyard.

Student Art Work

Roxy Hong

Penpal (demo)

DTC 355 - Multimedia Authoring, Prof. Will Luers

project launch

This project is a sample of what could be expanded into a web-based visual novel or other model of E-literature experience. The creation of this game prioritized function and form of the user interface over the entertainment factor---which would have been provided through depth of the narrative and stylized visuals (of which is not present here, for the most part). Still, not all of the planned functions were implemented due to self-imposed time constraints, but the game’s basic features and necessary functions are there---including instructions, game setup, scoring system, player limitations, interface interactivity, a (brief) narrative, a provided goal, win/lose conditions, and a replay option.

Joel Clapp

Scuba

DTC 435 - Advanced Animation, Prof. Brenda Grell

Scuba was written, modeled, animated, and edited by Joel Clapp. 3D models, environments, and animations were made in Autodesk Maya. 2D animations were made in Photoshop and After Effects. Combining 2D and 3D animation elements into a single animation and featuring atmospheric editing in After Effects.

Music by Jason Shaw from Audionautix and sound effects from ZapSplat.com.

Brandan Touhey

Employee of the Month

DTC 435 - Advanced Animation, Prof. Brenda Grell

For this animation the goal was to tell a story about a conflict between two or more characters. I chose to have this be a conflict between one robot and a swarm of robots attacking its place of work. We follow this robot as it tries its best to do what it was made for. The animation was created entirely in Maya with audio and editing in After Effects. This animation was made for Brenda Grell’s Advanced Animation class.

Lauren Weatherford

PSA ADHD

DTC 435 - Advanced Animation, Prof. Brenda Grell

This 30-second animation describes the daily struggles of an individual with ADHD. This PSA draws attention to this very common mental illness found in many adults! It is important to see the most popular symptoms like difficulty focusing, impulsiveness, disorganization, and inability to follow through with tasks. These challenges make everyday living difficult and affect performance and health. It is important to make yourself and others around you aware of ADHD.

Kathryn Klaus

Untitled Geese Animation

DTC 435 - Advanced Animation, Prof. Brenda Grell

This project was created for DTC 435, Advanced Animation, at Washington State University Vancouver. The goal of this project was to create a minute long 3D animation about a conflict between two characters. A key element that we were to try and incorporate in this assignment was to build a rig in the model. I ran into a lot of trouble as I decided to create bird models, which have a different skeleton compared to other bipedal creatures. I had issues with the skeleton not moving correctly, the skinning glitching, and even issues with moving the model and rig as a unit. I decided to go with two geese as my characters because I wanted to create a silly animation, with the two characters fighting over an item that, ultimately, neither would end up with. Once I worked out all of the issues with the rig and the model, I was able to create the above animation, with the two geese fighting over a harmonica. My main inspiration for this was the Untitled Goose Game, as it had the same level and type of silliness that I wanted in the animation. I also went for simplistic colors and textures to give the cartoon feel I was going for. For the sounds and music, I was also going the silly route. I chose music and sound effects that would fit a confrontation in a cartoon and not make the scene too serious while still getting across that there is a sort of confrontation.

Annie Johnson

Project 2

DTC 435 - Advanced Animation, Prof. Brenda Grell

3D animation with a few 2D assets created for DTC435 at WSU Vancouver.The general idea behind this animation is to face one's fears. Autodesk Maya was used for modeling, rigging, and animation. Photoshop was used for coloring textures and creating the ghosts. Everything was combined in After Effects to complete the animation.

Music by Myuu thedarkpiano.com/ and Podington Bear freemusicarchive.org/music/Podington_Bear

Exhibit 33 / The COVID-19 Issue Part Two / 12.20

The COVID-19 Issue / Part Two

Issue 33 presents the creative work of students in the DTC program during the continuing period of the global pandemic. Students and faculty collectively found a way to use online platforms - Zoom, Sack and Basecamp - to create a community of learning, support and creative making.

Faculty, staff and students continue to experience hardships, but there was a way in which our program rallied to make our digital tools to work on the human level. Collected below are a large selection of games, websites, animations, videos and poster designs from a range of DTC classes.

This issue is dedicated to the class of Fall 2020, who showed amazing resilience in completing their senior capstone projects. We hope that they enter the post-pandemic world with vision, courage and passion.

Will Luers
Scholarly Assistant Professor
Student Art Work

Jazz Jackson, Katya Farinsky, Betsy Hanrahan, Elyse Mollahan, Viet Anh Nguyen, Preston Reed, David Sabrowski, Andrew Swanson, Andrew Thompson, Brandan Touhey, Craig Vesterby, Keegan Walden, and Ruth Woodcock.

Quest for Arete

DTC 392 - Video Games Theories and History, Dr. Dene Grigar

project launch


Are you worthy? Do you possess Courage, Wisdom, Justice, Magnanimity, Temperance, Passion, Magnificence, Wit, Good Will, and Honesty? You will need all of these to challenge the Caretaker and transport Arete from the White Halls. In this game you must navigate a series of quests to unlock these ten virtues and become worthy of Arete. Test yourself; become worthy.

Typographic Poster Design

DTC 336 Multimedia Design, Prof. Chris Dreger

The assignment in Professor Dreger's Multimedia Design class is to create a poster for an event. The poster should have at least 6 different levels or voices of typography. Typography is key in this assignment. Typeface choices should speak to the event particulars, appeal to the intended audience, and work together visually. Every different kind or type of information should be said in a different visual voice.

Click on images for full size.
poster
Charlotte Bordon
poster
Cleopatra Martushev
poster
Jack Harvison
poster
Joseph Schacher
poster
Lori Anderson
poster
Natalie Lusk
poster
Trey Natherson
poster
Zach McNaught
Student Art Work

Ahria Nicholas

Colliditron

DTC 477 - Advanced Multimedia Authoring, Prof. Will Luers

project launch



A game made in about 2 weeks using the Phaser 3 framework. Music was all gathered from freemusicarchive.com.

Student Art Work

Natalie Lusk

Mourning



DTC 355 - Multimedia Authoring, Prof. Will Luers

project launch


A young woman's journey through death. Images provided by unsplash.com and some were taken from private collection.

Viet Anh T Nguyen

Jeff

DTC 338 02 - Special Topic Title: Character Rigging & Modeling, Prof. Brenda Grell

Jeff is a character conceptualized by Keegan Walden with help from Brendan Reardon, Viet Nguyen, and Natalie Quinn. He has rooster hair and may act like one at times. He has four emotions: surprised, sad, evil, and tweaker. He likes to move in slow crouching poses as if he is looking out for large racoons and bears. He lives on the streets of Scranton Pennsylvania where he prowls for scrap fast food that is accidentally left on the ground. A good day for him would be finding a milkshake and some french fries. He dreams one day of being a normal human but is reminded constantly of his rooster origins

"Music: Funny Quirky Comedy by Redafs.com, Licensed under Creative Commons: By Attribution 3.0 License"

Cody Claassen, Kyle Johansen, Kathleen Zoller, Ransom Reed

QBR-1 Maya Preview

DTC 338 02 - Special Topic Title: Character Rigging & Modeling, Prof. Brenda Grell

This is a video preview video of the QBR-1 Reconnaissance Droid created in Maya for DTC-338 at WSUV. QBR-1 is a human-sized robot with large telescopic eyes, spring oriented arms and legs, and a massive telecommunications backpack. He traverses difficult terrain and climates to set up radio and satellite communication towers. With small motorized joints in the face, the droid can change the expression to match the tone and emotion of its speech when directly talking to people. Along with advanced AI, this makes the droid more approachable when working with humans.

Dillon Gohl, Andrew Thompson, Lilly Tan, Ransom Reed

Yurik the Yeti - Maya Character Demo

DTC 338 02 - Special Topic Title: Character Rigging & Modeling, Prof. Brenda Grell

Wandering the tundras of the frigid North, Yurik the Yeti is accustomed to the harshness of his world. Despite his cold appearance, Yurik is warm-hearted towards those who would accompany him on his journeys.

Inspiration for Yurik came from the gritty Dwarven culture and rugged, low-poly aesthetic of Deep Rock Galactic, as well as the expressiveness conveyed through the mustache of the Lorax. Outlandish proportions and slouchy posture were chosen to convey a similar feeling to that of the fur-shrouded ape-men of folklore, but a furrowed brow and thoughtful eyes suggest his human wisdom and empathy.

Music in video: "Coelum" by Kai Engel

Lilly Tan

Tomorrow - Silent Film

DTC 208 - Introduction to Digital Cinema, Prof. David Alonzo

The story follows a three-legged fox who has trouble hunting for food but one day an encounter with a human changes the fox’s destiny. The lady who sees the fox notices the fox's missing hindleg causes her to leave food out for it every day. And every night, the fox would visit knowing food would be provided. As time passes, a new season begins and the relationship between the two strengthens as the lady helps the fox further by giving it a bionic leg. They became close enough that the fox does not mind getting petted by the lady. Overall, the film will be about trust and companionship between the fox and the lady. Watch the silent film to know what happens next!

Jianys Berrios

Little Panda's Adventure

DTC 208 - Introduction to Digital Cinema, Prof. David Alonzo

The concept behind the creation of this animation was to allow the viewer to see what the perspective of a child looks like when they are reading stories. Children tend to use their imaginations to bring stories to life and I wanted to showcase that here with the help of my younger brother Jayden, who created the story for this animation completely using his wild imagination and love for pandas. In order to help get my idea and design across I decided to only have certain parts of the animation in each scene moving to give the idea that the story is coming to life through the use of your imagination.

Elsa Temme

Sustainable

DTC 208 - Introduction to Digital Cinema, Prof. David Alonzo

In this project, I wanted to address externalized costs and how easy it is for us to fall into a trap of consumerism. We have options to support ourselves and others in more ways than we are aware.

Preston Reed

Player Experience in Grand Theft Auto III

DTC 392 - Video Games Theories and History, Dr. Dene Grigar

This project was created for Dr Dene Grigar's DTC 392, Videogame Theories and History. It is a video essay exploring how the 2002 console game Grand Theft Auto III revolutionized player experience in video games. Topics discussed in the video include the gameplay model 'Emergent Play', how the developers encouraged that model, and how they capitalized on player motivations to craft an engaging experience for gamers that is still appreciated to this day.

Miranda Embrey Creative

Election 2020

DTC 101 - Introduction to Digital Technology & Culture, Prof. Michael Rabby

Election 2020 through 4 lenses: Twitter, Home, New York Times, and MSNBC (ending with Kamala Harris call to Joe Biden)

Marianna Cruz

Day in The Life Of...

DTC 101 - Introduction to Digital Technology & Culture, Prof. Michael Rabby

Exhibit 32 / The COVID-19 Issue / 05.20

The COVID-19 Issue

Issue 32 is a record of the extraordinary period of the 2020 COVID-19 global pandemic as experienced by students in the DTC program. At the end of WSU's Spring Break, around March 23rd, Washington and Oregon ordered a stay-at-home policy. Students and faculty did not return to campus. Course work for the remainer of the Spring semester was to be conducted at home using online tools, especially the now well-known Zoom video conferencing application.

While some faculty, staff and students experienced hardships during this transition, it is remarkable how well the move to online learning went. Of course, DTC classes are focused on the theory and practice of the digital technologies used to make this transition happen. In many DTC classes, the pandemic and the transition from face-to-face to virtual learning, opened up new discussions, self-reflections, information gathering and creative expression to address this extraordinary moment and the role of the digital in making social-distancing bearable. Collected below are all the DTC class projects that took up these themes. This issue is dedicated to the class of 2020 who showed amazing resilience in completing their senior capstone projects. They will be remembered.

Will Luers
Instructor
Student Art Work

Brooke Nugent

The COVID-19 Survival Guide

DTC 355 - Multimedia Authoring, Prof. Will Luers

project launch



Student Art Work

Lori Anderson

Patterns of Time

DTC 355 - Multimedia Authoring, Prof. Will Luers

project launch



Student Art Work

Nate Tote

How a Coronavirus Spreads Microscopically

DTC 355 - Multimedia Authoring, Prof. Will Luers

project launch



Student Art Work

Preston Reed

How a Coronavirus Spreads Microscopically

DTC 355 - Multimedia Authoring, Prof. Will Luers

project launch



Student Art Work

Bogdan Storozhko

Steps to Reduce Your Risk of Contracting COVID-19

DTC 355 - Multimedia Authoring, Prof. Will Luers

project launch



Student Art Work

Lucy Thompson

How to Wash Your Hands

DTC 355 - Multimedia Authoring, Prof. Will Luers

project launch



Student Art Work

Taylor Wiss

Quarantine Diaries

DTC 355 - Multimedia Authoring, Prof. Will Luers

project launch



Student Art Work

Mallory Hobson

Learn Letters with Cooper

DTC 477 - Advanced Multimedia Authoring, Prof. Will Luers

project launch



Student Art Work

Tanner Gohl

SARS-CoV-2 Data Visualization

DTC 477 - Advanced Multimedia Authoring, Prof. Will Luers

project launch



Student Art Work

Jinhao Shen

What is the Human Impact of Covid-19

DTC 477 - Advanced Multimedia Authoring, Prof. Will Luers

project launch



Student Art Work

Kathleen Zoller

Escape from Temple Corona

DTC 477 - Advanced Multimedia Authoring, Prof. Will Luers

project launch



Reed Thompson

Media Authoring Project #2

DTC 101 - Introduction to Digital Technology and Culture, Prof. Michael Rabby



Maura Martin

Celebrating My 19th Birthday In Quarantine

DTC 101 - Introduction to Digital Technology and Culture, Prof. Michael Rabby

Kari Hagelganz

Connecting in the Time of COVID

DTC 101 - Introduction to Digital Technology and Culture, Prof. Michael Rabby

A video collage of the strangeness during the COVID-19 pandemic.

Lauren Devore

My Quarantine Experience

DTC 101 - Introduction to Digital Technology and Culture, Prof. Michael Rabby

Soroush Badiei

Thankful

DTC 101 - Introduction to Digital Technology and Culture, Prof. Michael Rabby

Hey guys! I know we all wish this quarantining was over, but we gotta deal with it. There are so many things we all should be thankful for. Food, housing, money, family and so much more. I hope you all enjoy this video. Stay safe everyone!

Exhibit 31 / Digital Style / 12.19

Minimalist Styles

Issue 31 features a range of student projects with a unique sense of style in their minimalist designs. Design is difficult. Design is both practical problem-solving and the creative pursuit of something that is new and attention-grabbing. Often, the best design comes out of a process of imagining, sketching, drafting and protoyping. Whether the design process happens in groups or individually, it requires critical work as well as a willingess to try out wild and silly ideas.

This Fall's senior capstone project is an app for Vancouver Parks & Recreation and is now available in the app stores. It is a beautifully made work with 3D models, video, illustrations and all coded with React Native, a JavaScript library for creating native apps. Also in the issue is a modern fairy tale shot, edited and performed by Mallory Hobson; a humorous and strange 8bit JavaScript game by Erik Messinger, two impressive VR traversals from Brenda Grell's VR class, two student group projects with beautiful infographics coming out of Professor Barber's Information Structures class and a traversal of a VR "essay" on media and the senses by Brendan Reardon.

Will Luers
Instructor
Student Art Work

Seniors in DTC497

VanParksVision

DTC 497 - Senior Seminar, Prof. Dene Grigar

project launch



VanParksVision is an app that enables users to imagine future parks. In redesigning the app, the team utilized a variety of skills, including 3D modeling, creation and animation of 2D assets, video filming and editing, sound creation and editing, logo creation and animation, preparing a social media plan to promote the app and of course, developing an entire app.

Due to the challenging and intensive nature of this project, a team with a variety of skills was required to give it a new life. The team had 16 weeks to complete the second iteration of the app, which was one of several challenges.

App Team: Christian Denny, Holly Slocum, Kai'Lia Sparks, Ryan Hanrahan, Valerie Eldridge, Joseph Stipan, Shawn Sims, Daniel Inouye, Michelle Wan, Jacob Martin, Riley Taylor, Michael Lessing, Brianna Rizzi, Jakob Potter, Gary Langan, Megan Strickland, Ginger Clarke, Ryan Randall, Joshua Yoes, Timothy Clark, Jarid Schoenlein, Tracy Lyon, Austin De Clerck, Benjamin Rodriguez, Isabella Guetter, Sydnie Kobza, Pete Clausen

Mallory Hobson

Poisson

DTC 491 - Digital Cinema, Prof. Will Luers

For my Final project, I filmed and edited a short creative film that focused specifically on the techniques found in continuity editing, montage editing, and video essays. I have a great interest in montage editing because, like found art, it takes many small, even insignificant, pieces and puts them together to create a beautiful, meaningful whole. On the other side of that, I used continuity editing to ground my video and to give the viewer a sense of time: the scenes comprised of montage show a lot of time passing very quickly, while the scenes with continuity editing is continuous, "real time". While my video is not a video essay in the strict sense of the term, I really enjoyed working with text on the screen to add another layer of depth to my story, and to add another level of audience interaction through the use of text rather than image or voiceover. The video itself was filmed over four days, at the edge of the WSU Vancouver campus, between the hours of 2 and 4:30 PM. I used a Sony HandyCam, and edited it in Adobe After Effects. My crew comprised of myself and Eli Culbertson, who acted in Poisson as well as assisting in operating the camera. Overall, this was a really fun project to work on, and I enjoyed getting the chance to show what I learned this semester.

Brendan Reardon

Multimedia Traversal

DTC 375 - Language, Texts and Technology, Prof. Dene Grigar

This is a short traversal of a Google Cardboard VR experience of multimedia concepts. There are three pedestals that represent different senses that can be represented in multimedia. The first represents vision, the second hearing, and the third kinesthetics. In addition to these pedestals, I have four images in the background that represent juxtaposition of multimedia and how they effect how we encode information in our brain.

Brendan Reardon, Josh Yoes, Ginger Clark, Gary Langan, and Austin Gohl

Behind the Scenes: The Sunrise Valley Festival Experience

DTC 338 - Virtual & Augmented Reality Environments, Prof. Brenda Grell

This a short video about the Airhead's project with Google Cardboard VR.

Michelle Wan, Tim Clark, Tanner Gohl, and Austin Melo

Design Time

DTC 338 - Virtual & Augmented Reality Environments, Prof. Brenda Grell

Design Time is a VR Google Cardboard application accessible through most newer mobile phones. Our app design and created to illustrate the potential of VR applications further when it comes to interior designing, architecture, and product visualizations.

Student Art Work

Erik Messinger

Welcome to Greenhedge

DTC 477 - Advanced Multimedia Authoring, Prof. Will Luers

project launch


Welcome to the lovely town of Greenhedge! In this final project for DTC477, Erik creates a strange retro game world using JavaScript and HTML canvas.

Student Art Work

Isabella Guetter, Sydnie Kobza and Kai’Lia Sparks

Concert Coolness

DTC 356 - Information Structures, Prof. John Barber

project launch

This capstone project was produced by Isabella Guetter, Sydnie Kobza and Kai’Lia Sparks. As avid concert-goers, we thought it would be fun to center our project around the various concerts that we’ve been to over the years. Given that we all have a lot of information about each of our concerts, from the main performer to the location to the date of the show, there were many ways to organize our project. We decided to pick a few of the most natural areas of distinction between the bands and create infographics to demonstrate them. In the following sections, we will discuss the organization of the website, as well as the creation of the genre infographic, concert map, memorabilia infographic, date infographic and Spotify playlist.

Student Art Work

Shana Penta and Jake Martin

Information Structures

DTC 356 - Information Structures, Prof. John Barber

project launch


In DTC 356, the course focus has been information structures, beginning with initial development, their uses, their complexity, their importance, and finally, how they have been changing to accommodate technology and the users changing needs. Together, we have developed an infographic and web site, which combined demonstrates our understanding of the information structure, essential elements that influence the structure, and elements of the three orders of order. The presented infographic is on a hand-coded website. It includes descriptive text boxes that further display our fundamental understanding of what an information structure looks like from a graphical structure to a system that houses that graphic.